![]() ![]() A few new Ruthless-specific vendor recipes have been introduced. When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost. Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained. The crafting bench cannot be accessed and recipe plinths cannot be found. The rate at which you receive shards of crafting currency when vendoring items has been decreased. The drop rate of crafting currency items has been massively decreased. Crafting is a powerful luxury that you'll have to use sparingly for the right items. It's hard to find magic, rare and unique items, and it's even harder to craft them. Limited Crafting In Ruthless, most of your items come from killing monsters. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access. Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus. Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. Rings, Amulets and Belts are much rarer than in regular Path of Exile. The rate of finding magic, rare and unique items has been massively reduced throughout all game content. In Ruthless, the quantity of items dropped has been massively reduced throughout all game content. Every item that drops has the potential to be an upgrade to your current gear. Item Scarcity The core Ruthless experience is that you don't have strong enough items to handle the content. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. But that orb lets you convert any base type of your choice to a rare item. You might only find one Orb of Alchemy throughout the whole campaign. Ruthless is a mode where you find very little crafting currency. But finding a rare item of a base type you're looking for feels amazing. You don't see a lot of magic items, and even fewer rare items. Ruthless is a mode where most items are normal rarity. But each ring you find represents a huge power boost. You might get to act four without equipping a pair of rings. Ruthless is a mode where you barely find any items. High level characters and good rare items infer immense bragging rights. Traditionally weak items are suddenly very valuable. Even reaching higher campaign acts, let alone maps, is an achievement. It redefines the entire game as the endgame. Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need. ![]() It's quite difficult, but overcoming that difficulty feels highly rewarding. Ruthless is a mode about friction, tension and anticipation. It's a pet project that some senior designers have been working on in their spare time over the last 18 months. Ruthless is not consuming significant development resources. You can play it for free and your existing microtransactions will work in it. Ruthless is not monetised any differently. ![]() In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone. A change being made in Ruthless is not an indication that we will make that change in the regular game. ![]() It's a challenging mode for a specific type of player. Ruthless is not a replacement for regular Path of Exile. Some players really enjoy the additional constraints as a way of enhancing their game experience. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless. Only significant changes are described, but without numerical detail. This article is not a set of patch notes. Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. ![]()
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